AI Insights · Timothy · January 2022
Top 5 Virtual Pet Apps on Android in Europe, Q4 2021
Discover how the top virtual pet apps fared in terms of downloads, revenue, and active users on the Android platform in Europe during Q4 2021.
In Q4 2021, virtual pet applications saw significant traction on the Android platform across Europe. Here’s a detailed look at the performance of the top 5 apps in this category, based on data from Sensor Tower.
My Talking Tom 2
Weekly downloads for My Talking Tom 2 showed a strong upward trend, starting at approximately 228K in late September and peaking at around 409K in the final week of December. Revenue fluctuated but ended the quarter on a high note, reaching about $6.2K in the last week of December. The app also maintained a healthy number of active users, with a notable increase from 3.5M to nearly 4M by the end of the quarter.
My Talking Tom Friends
My Talking Tom Friends experienced steady growth in weekly downloads, starting at 209K and reaching up to 390K by the end of December. Revenue showed a gradual increase, ending the quarter at approximately $5.3K. Active users also saw a rise, from 3.4M in late September to nearly 4M by the end of the year.
My Talking Angela 2
Weekly downloads for My Talking Angela 2 were relatively stable, starting at 281K and peaking at 333K in the last week of December. Revenue remained consistent throughout the quarter, hovering around $4.5K. Active users ranged from 1.3M to just over 1.1M, showing a slight decline but ending the quarter with a slight uptick to 1.1M.
My Talking Tom
My Talking Tom saw its weekly downloads increase from 118K at the start of the quarter to 268K by the end of December. Revenue remained relatively stable, ending the quarter at around $2.3K. The number of active users also grew from 1.5M to approximately 1.7M by the end of the year.
My Talking Angela
My Talking Angela had a consistent performance in weekly downloads, starting at 117K and peaking at 214K in the last week of December. Revenue showed a slight dip towards the end of the quarter, finishing at about $1.9K. Active users increased overall, ending the quarter at approximately 2M.
These insights are based on data from Sensor Tower, which provides more in-depth analytics and trends for mobile applications.